Splunk’s ability to collect all the data from an organisation had a gap – they had no visibility into plant operational parameters. That is now fixed.
GUEST ARTICLE : In today's competitive retail landscape, customer experience (CX) plays a pivotal role in driving sales and fostering brand loyalty. Experiential content has emerged as a powerful tool to create immersive and engaging customer interactions. So how can retail, ecommerce and online brands leverage CGI and 3D render technology to deliver market-leading customer experiences, both online and in physical stores?
One of this year's most hotly-awaited pieces of tech - the Sony PlayStation VR2 - is coming out in February, and The Good Guys have released a stunning 15% discount.
Facebook owner Meta has caved to demands by the German national competition regulator the Bundeskartellamt, which insisted that its VR headset products conform to open platform requirements in Germany.
Airspeeder is the world's first crewed flying car racing series, and with Saltwater Games turning it into a mixed reality gaming experience in 2023, future virtual gamers can even become real-world Airspeeder pilots.
GUEST OPINION: When the COVID-19 pandemic forced businesses to allow staff to work from home, the biggest initial challenge to overcome was organising ways to effectively communicate. Many turned to services such as Zoom and Teams to allow group conversations while mobiles became the favoured one-on-one channel. Over a period of a few months, most staff became comfortable with these ways of staying in touch while working remotely. However now, with hybrid work practices likely to be a feature of business life for some time to come, many organisations are realising there is another challenge that needs to be solved. As well as enabling hybrid communication, there is also a need for hybrid collaboration capabilities.
GUEST INTERVIEW: With virtual reality's future successfully rebooted due in part to the efforts of Palmer Luckey, who founded Oculus VR in 2012, designed the headset, led VR input and sold the company to Facebook in 2014 for US $2 billion, Luckey set his sights in 2017 to a much more pressing reality - delivering next-generation, cutting edge hardware, software, AI, VR, AR and more to turn US and allied warfighters into superheroes with next-level defence tech, and now in Australia, too.
GUEST INTERVIEW: With virtual reality's future successfully rebooted due in part to the efforts of Palmer Luckey, who founded Oculus VR in 2012, designed the headset, led VR input and sold the company to Facebook in 2014 for US $2 billion, Luckey set his sights in 2017 to a much more pressing reality - delivering next-generation, cutting edge hardware, software, AI, VR, AR and more to turn US and allied warfighters into superheroes with next-level defence tech, and now in Australia, too.
GUEST OPINION: When the COVID-19 pandemic forced businesses to allow staff to work from home, the biggest initial challenge to overcome was organising ways to effectively communicate. Many turned to services such as Zoom and Teams to allow group conversations while mobiles became the favoured one-on-one channel. Over a period of a few months, most staff became comfortable with these ways of staying in touch while working remotely. However now, with hybrid work practices likely to be a feature of business life for some time to come, many organisations are realising there is another challenge that needs to be solved. As well as enabling hybrid communication, there is also a need for hybrid collaboration capabilities.
Project home builder Montgomery Homes has claimed that it is NSW’s first project home builder to offer virtual reality tours.
Optus is offering Formula One fans a virtual experience of the Albert Park track during this week's Melbourne Grand Prix.
Hardware vendor Lenovo has become an official partner of Formula 1.
GUEST OPINION: The metaverse, which will merge physical reality with the digital world by way of virtual reality, augmented reality and the Internet, is coming. But the question is — are we ready?
An international team of researchers from Australia, New Zealand and India has created a way to allow a person's expression to manipulate objects in a virtual reality setting
Facebook's parent company is now Meta, a Greek word for "after" or "beyond", and it is Facebook's way of redefining its future, embracing AR and VR, distancing itself from past Facebook scandals, staking a claim to be revolutionarily forward thinking, and more.
Three years in the making, Thin Ice VR is a groundbreaking virtual reality production using world-first technology to retrace Sir Ernest Shackleton’s famous 1914 Trans-Antarctic expedition, highlighting the devastating impact of climate change over the past 100 years - and it will be airing later in 2021!
Swinburne University partners with immersive media company Imagine Room to build a studio facility in Melbourne that will carry out crucial research in virtual reality, human biometrics, performance, and assisted technology design.
Frost & Sullivan unveils its newest report, the "Future of User Interfaces Shaping New Consumer Experiences", which "finds that user interface (UI) technologies have moved beyond the concept of simply representing machines to their users to enabling sophisticated and personalised interaction."
Researchers at the University of South Australia (UniSA) warn that the side-effects of virtual reality exercise can last for around an hour.
Skilled in Adobe's Creative Suite across digital and print media, Chris not only counts iTWire as a very satisfied customer, but talks to us about graphic design's past, present and future.
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